fun in VR – gauss distribution

We work hard on our New Reality project. But sometimes it doesn’t hurt to take a break and just have fun…like with this little demonstration of normal Gauss distribution. You may find it useful if you are teaching math or just want to show someone how it works.

You don’t even need one line of code, just put together this simple scene in Unity3D:

  1. Put pegs on the slope floor (ctrl+C) and prepare several compartments.
  2. Prepare path for balls.
  3. Generate ball objects.
  4. Add laws of physics for your balls (ball is in the gravitational field and has weight…).
  5. Send them down one by one. Balls are rolling around and end up in the compartments as they would in the real world.
  6. Watch balls being distributed into well-known Gauss Curve. Balls are currently too slippy and jumpy. For smoother outcome, we need to optimise elasticity and friction.

There are many concepts you can easily simulate in VR, we can’t wait to show you our next idea!

The noblest pleasure is the joy of understanding. – Leonardo da Vinci
– team octopus engine –


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