VR is new frontier with many possibilities. We are looking for best ways to work, cooperate and have fun inside our framework. That is why we are using new elements in our octopusengine. One of them we describe as HYPEROBJECT.
HYPEROBJECT is similar to “hypertext” (in HTML – active piece of text, leads to another information when activated). HYPEROBJECT is active object in VR space, which will expand or lead to another action when user interacts with it.
The main difference in VR is interaction – thanks to advanced VR framework, HYPEROBJECT doesn’t only have start and end state (like hypertext), but can also have dynamic properties. These dynamic properties can be used for visual effect, but also as a source of dynamic information. HYPEROBJECT can move, expand, collapse, conduct any kind of action.
Right now we are starting with primitive expansion and collapsing of objects. Next step is to experiment with more complicated shapes and dynamic changes, which can provide user with different kinds of information, static or dynamic. Our end goal is to create complex HYPEROBJECTS, which we cannot imagine from “Real world”. Objects with many different properties, or even their own AI, which can recognise voice and act as artificial personas in VR.
Beauty of VR is that we are not restricted with real world mechanics, gravitation or physics in general.