virtual philosophy

What happens when you let a philosopher to experience your concept of Virtual Reality? Honza invited his friend Jan Fikacek  – philosopher and university lector to try VR and play with objects in our workspace.

What does Jan say about VR and our concept?

Hardware finally enables almost photo-realistic VR experience. It is fast enough to keep the sense of stability and solidity of the virtual world.

There is one psychological effect of being in VR – you have kind of a “double perception”. You perceive Virtual Reality but also the Real Reality, although visually hidden from you at the moment. You still feel the room around you, estimate the position of furniture and walls so you don’t bump into it. And after you take off your headset, you almost feel that behind the real room around you there is another room – more real than the one you see. Super-real. And you are afraid to move so you don’t bump into some kind of super-furniture which is located in the super-reality.

Jan, deep in virtual reality

Another interesting observation – there is a contact between VR and Real Reality, in my case it were controllers – you hold the physical controllers and you see them in VR as well, if you clap them together, they clap together in both realities at the same time.

I got an idea to make VR demonstration of my philosophical concept. Even my university class is called Philosophy of Virtual Reality! 

Virtual objects with no gravity

Conclusion – VR is much more than games and simulations. It offers new points of view, interesting intellectual stimuli and lets us ask more philosophical questions about our reality and perception.

We will definitely expand on these subject in the future, with Jan’s input.

VR is beautiful demonstration of phenomenology. – Jan Fikacek

– team octopus engine –

what we learned on hackathon

32 hours of Virtual Reality experience. 25 VR enthusiasts. Lots of caffeine and pizza. No sleep. That was Hackathon – where we could join other geeks in creating VR games and applications…

During this exhausting weekend, we managed a lot. Maťo learned how to create virtual worlds and animations in Unity3D.

Hell-Mars (Maťo’s fantasy world)
Simple shooting range for testing

Marek with Honza overhauled our C# code and made huge progress in interaction with objects – demonstrated by Laser Pointer of Mass Destruction (TM). Code will be available on github soon.

Lessons we learned:

  • best code = less code – 3 hours of thinking and 1 minute of coding is better than vice versa
  • check your Unity Scene in VR early (you will avoid risk of it being too large/small or suboptimal in any other way for VR)
  •  tutorials and solutions for every problem are online (even for VR dev), learn how to find them
  • sounds and music can vastly enhance your VR experience, use them
  • plan for UX before you start modelling your VR space, think how will user react to his surroundings, where will he want to go and what will he do, don’t get stuck into monitor or 2D thinking
  • VR Horror games can make you scream like a little schoolgirl

Other teams had inspiring projects of their own – creating vomit-inducing jumper game, or fast-paced office clerk with stamp simulation. We fit right in with this bunch of geeks, dreamers and weirdos.

Maťo and Honza proudly wearing OE T-shirts

Our vision – universal virtual platform for creation and cooperation – is now more real than ever before. And we look forward for new challenges.

What is “real”? How do you define “real”? – Morpheus 

– team octopus engine –


hello world

Welcome to our first octopus blogpost!

Technology is booming and our world is changing. People accomplished so much in recent years – advancing high tech fields VR, AI, IoT… and there are more opportunities ahead. To share faster, connect more deeply, cooperate more effectively…

Right now, our main focus is Virtual Reality. It’s not a new idea per se, but only now we are seeing it’s true progress. And yet main applications of VR are still in entertainment – games, movies, presentations (and yes, porn).

But we believe entertainment is only small fraction of what we can achieve here. There are countless opportunities in medicine, education, construction, psychotherapy, art, commerce… and we want to tackle them.

In this blog, we aim to show you everything – victories, fails, UX and programming challenges, problems with hardware. We will be brutally honest with ourselves and with you – our readers. Nobody said creating New Reality is easy.

Join us on our journey.

– team octopus engine –